Sunday, July 29, 2012

Zzarchov Kowolski has his head on straight

Here's how I know that:
The Known Rule
NGR contains a large number of rules, and in the end it is not likely someone will have them all memorized.  The rules of this game are only applicable if someone involved actually knows the rule (or claims to).  If no party involved knows the rule then they obviously did not choose their course of action based on the mechanics.  In such a case, the GM should issue a ruling and move on.  You should never be looking up rules during play.  Doing so results in -1 awesomeness for a player or +1 awesomeness to all players if the GM looks up a rule (per occurrence).
--Neoclassical Geek Revival, page 4.

I don't know what the awesomeness mechanics are yet, but it doesn't really matter.  Whatever they are, that's a rock solid approach to D&D type gaming.

10 comments:

  1. D&D type gaming? How about any kinda game?

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  2. Yeah, I would say this applies to any type of role playing game. 'Cause we are role playing not roll playing.

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  3. DON'T OPPRESS MY ROLL PLAYING

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  4. Anonymous5:04 AM

    A little too cutesy to make it a rule like that but they have the right idea overall.

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  5. I like the philosophy that "You should never be looking up rules during play" (or at least that rule look-ups be considered harmful, and seek minimization). But the converse lesson I'd take would be to seek a structure to one's rules such that "it is not likely someone will have them all memorized" is false.

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  6. I agree with Delta. It's also something that having a unified mechanic is easier and not the old school "Wheel of Mechanics" approach. And it definitely kills the "Random Table of Random Tables" approach.

    As with all these types of games, GM's that don't rule off the cuff consistently leads to games where the laws of the universe are always changing.

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  7. Page 2 of the rules-section of the 40K rulebook introduces, quote, "THE MOST IMPORTANT RULE!"

    "The most important rule then is that the rules aren't all that important! So long as both players agree, you can treat them as sacrosanct or mere guidelines - the choice is entirely yours."

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  8. the most important rule then is that the rules aren't all that important!
    very good article.
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  9. I agree with hibbynana na, and it is a very great article!

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