The quote below from the Fat Gregor material in Critical Miss, issue 8 has haunted me since I first read it.
D&D is about quests for glory and riches; WFRP pretends to be the same, but in fact is about the PCs' day-to-day fight for survival in a universe that hates them. If you don't finish each adventure worse off than when you started it, your GM is doing something wrong.
--James Wallis
Crapland is a game. (SPEED-RUN) Session twoo.
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召喚 by 妖女 · 天火見
✿.。.- ☆-. during this actual play I listened to the album .-.☆-.-。.✿
(catch up on the previous session here)
1.
Shark-8 caries Tela under ...
Yup. You should be able to spot an experienced WHFRP party easily at a distance: missing limbs, eyepatches, scarring social diseases, a rattle in the lungs, and half a dozen horrible mutations.
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